Hey, so I have a localscript that I have put in my PlayerGui, and when I spawn in, the script works perfectly but when I reset / respawn, the script does not function anymore and there is no available output given from the script.
Would be appreciated if anybody could help. Thanks
RightArmEnabled = true
LeftArmEnabled = true
PackageSupport = true
ArmWidth = 1
Spets=false
function check()
local player = game.Players.LocalPlayer
if player.TeamColor == game.Teams.Spetsnaz.TeamColor then
Spets = true
end
end
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local ArmModel = nil
local watch
check()
watch=player.Changed:connect(function(ch)
check()
if ch=='AppearanceDidLoad' and Spets == true then
ArmModel = Instance.new("Model", game.Workspace.CurrentCamera)
ArmModel.Name = "PlayerArms"
local ArmShape = Instance.new("Humanoid", ArmModel)
if player.Character:FindFirstChild("Shirt") then
if player.TeamColor == game.Teams.Spetsnaz.TeamColor then
local Shirt = Instance.new("Shirt",ArmModel)
Shirt.ShirtTemplate = "rbxassetid://520513541"
end
end
--Left Arm
check()
if LeftArmEnabled == true and Spets == true then
print("k")
local Arm1 = Instance.new("Part", ArmModel)
Arm1.Position = game.Players.LocalPlayer.Character["Left Arm"].Position
Arm1.Name = "Left Arm"
Arm1.FormFactor = "Custom"
Arm1.Size = Vector3.new(ArmWidth, 2, ArmWidth)
Arm1.CanCollide = false
Arm1.BrickColor = BrickColor.new("Light orange")
for i, v in pairs(player.Character:GetChildren()) do
if v.ClassName == "CharacterMesh" then
if v.BodyPart == Enum.BodyPart.LeftArm then
local packarm = v:Clone()
packarm.Parent = ArmModel
end
end
end
local Weld1 = Instance.new("Weld", ArmModel)
Weld1.Part0 = Arm1
Weld1.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
end
--Right Arm
check()
if RightArmEnabled == true and Spets == true then
local Arm2 = Instance.new("Part", ArmModel)
Arm2.Position = game.Players.LocalPlayer.Character["Right Arm"].Position
Arm2.Name = "Right Arm"
Arm2.FormFactor = "Custom"
Arm2.Size = Vector3.new(ArmWidth, 2, ArmWidth)
Arm2.CanCollide = false
Arm2.BrickColor = BrickColor.new("Light orange")
for i, v in pairs(player.Character:GetChildren()) do
if v.ClassName == "CharacterMesh" then
if v.BodyPart == Enum.BodyPart.RightArm then
local packarm = v:Clone()
packarm.Parent = ArmModel
end
end
end
local Weld2 = Instance.new("Weld", ArmModel)
Weld2.Part0 = Arm2
Weld2.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
end
watch:disconnect()
end
end)
repeat wait() until player.Character

1 comment
Do you have ResetPlayerGuiOnSpawn Enabled in StarterGui? If not, that's probably you're problem. You could try placing this script in StarterPack instead.