For some reason, my script won't work. I have tried for a bit, and the games we use are not FilteringEnabled.
The code is as follows:
--BANNED CHECK--
print("ESAEdev: BANNED CHECK STARTED!")
local Trello = require(game.ServerScriptService.TrelloAPI)
local list
local list2
local list3
local board
local banList
local bansReady = false
local banList2
spawn(function()
board = Trello:GetBoardID(trelloboardid)
list = Trello:GetListID("Banned", board)
UpdateBans()
while wait(15) do
print("ESAEdev: UPDATING BANS!")
UpdateBans()
end
end)
function UpdateBans()
banList = {}
local allBans = Trello:GetCardsInList(list)
for i,v in pairs(allBans) do
banList[#banList+1] = tonumber(v.name)
end
bansReady = true
end
game:service'Players'.PlayerAdded:connect(function(p)
if bansReady == false then repeat wait() until bansReady == true end
for _,v in pairs(banList) do
if p.UserId == v then
print("ESAEdev: BANNED")
p:Kick'You are banned from all servers with ESAE.'
print("ESAEdev: USER REMOVED!")
end
end
end)
--END OF BANNED CHECK--
If anyone sees any errors, comment about it. I'm open for comments.

5 comments
You should be the one checking for errors, tell us any information that is in the output or developer console. Try telling us errors or placing prints and telling us where they may stop. We help fix scripts, however, we need information as to what line or area specifically is causing a problem.
Alright, I will do so right now.
make it filtering enabled
Freemodle
You're really late. Also, this was not a free model, I watched the user create this. Only the Trello API is. Please, if you have nothing to contribute, don't hate on my stuff. Thanks.