Edit: Sorry for the strange/bad title, I had to pass the "Your title should be specific! Describe your problem concisely." problem ASAP.
So, I've a model called "Model6" and all parts/unions in it are called "Toro". I've made this so when a player joins the game, all the parts/unions in the model disappear(using CanCollide and Transparency properties).
modelOfBricks = game.Workspace.Model6
nameOfBricks = "Toro"
for i,v in pairs(modelOfBricks:GetChildren()) do
if v.Name == nameOfBricks then
v.Transparency = 1
v.CanCollide = false
end
end
However, when changing the name of one of the parts/unions in Model6 to "Toro2" and then adding "Toro2" to the line nameOfBricks = the works properly and makes all parts/unions disappear except the one with the name "Toro2", here is the :
modelOfBricks = game.Workspace.Model6
nameOfBricks = "Toro","Toro2"
for i,v in pairs(modelOfBricks:GetChildren()) do
if v.Name == nameOfBricks then
v.Transparency = 1
v.CanCollide = false
end
end
I also tried writing "Toro, Toro2" instead, but it didn't work. Output says nothing.

2 comments
Worked, thanks.
;)