I'm looking for a new method to disconnect a function, because the wiki says that the :disconnect() function is obsolete.
Here is the script I'm working on if anyone can help.
local plr = game.Players.LocalPlayer
local M = plr:GetMouse()
local fr = script.Parent
local T = fr:WaitForChild("TextLabel")
function TestFunction()
print("Clicked")
end
M.Move:connect(function()
fr.Position = UDim2.new(0, M.X, 0, M.Y)
if M.Target ~= nil then
if M.Target:IsA("Part") then
if M.Target.Parent:FindFirstChild("Base") then
fr.Visible = true
T.Text = tostring(M.Target.Parent.Name)
M.Button1Click:connect(TestFunction())
else
fr.Visible = false
TestFunction:Disconnect() -- Error is here
end
end
else
fr.Visible = false
TestFunction:Disconnect() -- Same error here
end
end)
How could I fix this?

3 comments
Error? http://wiki.roblox.com/index.php?title=RBXScriptSignal&redirect=no#RBXScriptConnection
disconnect() doesn't work anymore, but using Disconnect() works fine. If you're getting an error, it's probably because your function isn't connected to an event, so there's nothing to disconnect.
Ok thanks, I found another way too is using debounce XD