So, I have an enemy setup wherei t moves back and forth, and if you jump on it's head, it dies. I have a respawn script so after 5 seconds of it being dead, it respawns, however, when it respawns the scripts I have set for it fail, for example, when I jump on its head it doesn't die, and it doesn't move back and forth like it used too.
-- Respawn Script (Outside of NPC Model)
local clone = workspace.Goomba:Clone()
workspace.Goomba.Humanoid.Died:connect(function()
wait(5)
workspace.Goomba:Destroy()
clone.Parent = workspace
local clone = workspace.Goomba:Clone()
end)
--Jump on head = die script (inside model)
function OnTouched()
local h = game.Workspace.Goomba:findFirstChild("Humanoid")
if h ~= nil then
h.Health = 0
end
end
script.Parent.Touched:connect(OnTouched)
--walk script for npc (outside of its model)
while true do
script.Parent.Goomba.Humanoid:MoveTo(Vector3.new(0.776, -0, -20.173))
wait(4)
script.Parent.Goomba.Humanoid:MoveTo(Vector3.new(0.776, -0, -33.173))
wait(4)
end
This is kinda urgent! Any help appreciated
