I have been working on a new project and wanted to incorporate pets or followers, However when I made them follow the players the pet kept walking into the player pushing the player. Is there a way I can make it so that they only follow the player if there is a big enough gap between the two? here is the script that I have been using

local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = 30
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
			temp = temp2:findFirstChild("Torso")
			human = temp2:findFirstChild("Humanoid")
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
				if (temp.Position - pos).magnitude < dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
				end
			end
		end
	end
	return torso
end

while true do
	wait(0.1)
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		script.Parent.Humanoid:MoveTo(target.Position, target)
	end
end

3 comments

0

Idk really how but I was thinking maybe you can have parts around the "pet" so the pet could not get too close..

0

But then the parts around the pet would push you

0

Just make the pet move to a certain distance away from the player than a body part of the player