So i've been dying to make a turret that one part turns like a turn table(horizontal movement) and another turns up and down(elevation and depression). However ive tried possibly everything but nothing worked out. I tried creating a tool and getting the mouse.Hit.Position into where the part must point but im forced to also change its cframe and even though i set its cframe to itself, it moves a tiny bit and its annoying because it wont allow you to directly change the lookvector.
COMMUNITY QUESTION
Tank turret using motor or CFrames to follow mouse cursor?
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There is a youtube tut on how to do that.
There is a video on how to build a tank, however there aren't any videos that shows how to code a turret that follows the mouse cursor.