I am making a game, and I have a script that carries out the function. It's supposed to take away 100$ from you cash from the leaderstats and place the object into the workspace, and remove the plot and the buy screen. Instead nothing happens

script.Parent.MouseButton1Click:connect(function()
	if game.Players.LocalPlayer.leaderstats.Cash.Value >= 100 then
		game.Players.LocalPlayer.leaderstats.Cash.Value = game.Players.LocalPlayer.leaderstats.Cash.Value - 100
		game.Lighting.TacoCart.Parent = game.Workspace
		game.Workspace.Plot1:Destroy()
		game.Workspace.BuySceen:Destroy()game.Players.LocalPlayer.leaderstats.Cash.Value-[p
	end
end)

5 comments

0

This is also in a local script.

0

If filtering is enabled then any changes made by the client will not replicate.

0

filtering enabled is not checked.

0

It is best to only change the leadrstats on the server where it is safe also I would recommend that you use FE.

0

When FIltering Enabled is both Enabled and Disabled nothing happens