Hey guys!

So, I'm face with a bit of a problem. I'm trying to make a flight code for my game, which is using Filtering Enabled. I've decided to do so without BodyMovers. There's no problem in implementing this on one client, the problem is translating that to the rest of the people in the server. So I came up with two methods:

  1. A remote function to the server with the position of where the character's body "should" be, and then changing its position on the server
  2. A remote function to the server with the position of where the character's body "should" be, and sending that to each of the clients, where it changes for all of them.

On the first method, for whatever reason, the position DOES change on the server, but no other client can see that change. On the second method, it works... for a split second, then the character snaps back to its original location.

Where am I going wrong?

Thanks so much!