The title explains most of the issue, but I'll explain a little further.
The purpose of this script setup is to replace the player's character to a model inside the Workspace and set the player's CurrentCamera to be relatively where that model is (but its set to a different part, which is considered the actual camera.)
The server script is inside of a part which fires a RemoteEvent once it gets touched. Here's that script.
script.Parent.Touched:connect(function(object)
local char = object.Parent
local player = game.Players:GetPlayerFromCharacter(char)
char:Destroy()
player.Character = script.Parent.Parent.Pilot
--Script from this point handles camera management with FE enabled.
local event = Instance.new("RemoteEvent")
event.Parent = script.Parent
event.Name = "cameraPilot"
event:FireClient(player)
end)
Next off, the local script that receives the firing request. Since camera manipulation can only work within a local script inside the player, I found this to be the easiest way to do it, with FE enabled.
local player = game.Players.LocalPlayer
player:WaitForChild("cameraPilot").OnClientEvent:connect(function()
print("Connection successful. Adjusting Camera.")
local cam = workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Track
cam.CameraSubject = workspace["Mig-35"].pilotStuff.cameraPilot
end)
I've checked over it many times and I still can't figure out the issue. I would love some help ahaha Thanks guys :)
P.S: My bird in my room is chirping so much that its pissing me off and this might not have been explained thoroughly, sorry...

1 comment
I found this out after doing some more research. I really appreciate the confirmation though!!