This question goes OUTSIDE of the basic ROBLOX scripting. This scripting is not done inside of studio, however, inside of roblox's corefiles. Please think before you answer!

I am currently modifying my roblox, and I have made a script that works perfectly fine when it's put in the Roblox Studio's files, but when I try copying the files over to the Roblox Launcher's files, it doesn't do anything AT ALL. I have changed the StarterScript to load the mod, and the mod itself functions fine, but it only works inside the studio (and I also tried putting them inside of the Roblox Launcher). However, I have checked, and none of the file-clones do anything inside of ROBLOX's launcher. Do anyone know if ROBLOX's scripts come from a different source than studio? If so, please tell me and explain where those files are. Thanks!

EDIT: I tried removing the script folder from the ROBLOX application, but yet ROBLOX was able to run 100% fine. However, removing the textures folder made it unable to show any rbxassets. Is this a sign that they get their scripts from a different source?

5 comments

1

Why would you need this? I mean, most games use FE which means just because you have custom mods you can't play a majority of all games. But ROBLOX Launcher and ROBLOX Studio are in 2 different file locations, so the answer is most likely yes.

0

I know that they are different files, and I have added the mod to both of the files. Another thing, is that filtering enabled only stops the client from changing the server, but I'm changing my own client's interface (healthbar, leaderboard, etc.)

0

ROBLOX Security probably denies it

0

I found the reason why it's not working (the scripts in the app are actually decoys), but I still need to find the original scripts...

0

You can just change the UI by going to ROBLOX's textures: "C:\Users[Name]\AppData\Local\Roblox\Versions\version-1600d28b04c54698\content\textures"