So, I'm quite new to making tables and I am not quite sure how they work yet, so I have been doing some experimenting. I made a script using tables to try it out, but I don't know what's wrong and why it's wrong.
Code:
local invis = { --table
["BlackKnightXx"] = true,
["InfinitySoldier"] = true
}
game.Players.PlayerAdded:connect(function(player) --player joins
wait(5) --wait for character
if player.Name == invis then --if player is on the invis table
local char = player.Character --fetching character
char.Head.Transparency = 1 --invisible head
end
end)

1 comment
Thanks :D