(NPC Respawns when killed and has a value in serverstorage)

game.Workspace:WaitForChild(game.Workspace.Robber)

while true do
    wait()
        deaths = game.ServerStorage.robberDeathAmouth.Value
        if deaths > 0 then
        game.ServerStorage.playerGuiLocation.Value.Parent.Text = "Current Kills: " .. deaths .. " / 11"

1 comment

0

This is WAY too broad and bland. Please explain why you don't think it works, tell us any errors, and why are you just providing a code? Tell us what it does and doesn't, and I can answer.