(NPC Respawns when killed and has a value in serverstorage)
game.Workspace:WaitForChild(game.Workspace.Robber)
while true do
wait()
deaths = game.ServerStorage.robberDeathAmouth.Value
if deaths > 0 then
game.ServerStorage.playerGuiLocation.Value.Parent.Text = "Current Kills: " .. deaths .. " / 11"

1 comment
This is WAY too broad and bland. Please explain why you don't think it works, tell us any errors, and why are you just providing a code? Tell us what it does and doesn't, and I can answer.