I want to make a GUI that morphs a player into a model once clicked, and revert back to the player when a certain amount of time has passed. How would I go about this?
COMMUNITY QUESTION
Making a timed, custom morph gui?
1 answer
You're welcome!
local time = 100
Button.MouseButton1Down:connect(function()
-- add your morph code here
wait(.1)
delay(time, function()
--[[add your own lines of code to delete the morph, I'm not going to do this whole thing for you, sorry, I would love to help, but I do not know how your morph works --]]
end)
end)
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1 comment
Explain it! As well as that, he wanted to know how, not what. This site is not for giving free code - it is meant for fixing people's scripts and helping them LEARN from their mistakes.