Hello.

Whenever I test a feature in my game that uses DataStores it's relatively fast the first few times, but then as I continue it can take upwards of 5 minutes to complete.

This is obviously unacceptable, is this common?

3 comments

2

There are limits to the number of requestst that can be made per min ( includeing the type of request made) http://wiki.roblox.com/index.php?title=Data_store#Request_limit

1

I would also like to add the GetAsync requests are cached for 10 seconds. http://wiki.roblox.com/index.php?title=Data_store#GetAsync_caches

0

Is the size of the data being saved growing? Although that usually shouldn't affect it noticeably, it may be hindering it. Also, is your internet connection running fine?