This has happened to me more than once to simple and complex scripts for reasons i do not know.
I have a script trying to call a function and i get an error trying to call the function.
Workspace.Script:8: attempt to call global 'createMap' (a nil value)
I do not know why this is happening. Here is the code.
math.randomseed(tick())
local Seed = math.random(0,999999)
local MaxTest = {}
local MinTest = {}
local Max = 0
local Min = 0
createMap(50,50,10,10,5,2.5)
function createMap(Width, Height, Scale, Octives, Persistance, Lacunarity)
local cordX = {}
for x = 0,127 do
local cordY = {}
cordX[x] = cordY
for y = 0,127 do
local Amplitude = 1
local Frequency = 1
local noiseHeight = 0
for i=0, Octives do
local SampleX = x/Scale * Frequency
local SampleY = y/Scale * Frequency
local PerlinValue = math.noise(SampleX,SampleY)
noiseHeight = noiseHeight + PerlinValue * Amplitude
Amplitude = Amplitude * Persistance
Frequency = Frequency * Lacunarity
end
cordY[y] = noiseHeight
end
table.insert(MaxTest,1,math.max(unpack(cordX[x])))
table.insert(MinTest,1,math.min(unpack(cordX[x])))
wait()
end
Max = math.max(unpack(MaxTest))
Min = math.max(unpack(MinTest))
end

2 comments
I am going to answer my own question here. I found out in lua you need to call the function after you declare it or the script will not notice it and find it a nil value.
Try to call the function after you have defined it. In Lua, you have to define the function before you call it.