#What I've done
I changed the HumanoidStateType through ChangeState. I need to change the humanoid state to Physics which is a never ending platform stand and after a period of time I need the humanoid to be able to get back up. I've tried SetStateEnabled to try to disable Physics but it doesn't work.
#My code
####Server Script
humanoid is already defined.
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
wait(3)
--BELOW IS EVERYTHING I'VE TRIED TO CHANGE THE STATE BACK, NONE OF IT WORKS.
humanoid:ChangeState(Enum.HumanoidStateType.None)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics,false)
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
humanoid:ChangeState(Enum.HumanoidStateType.Ragdoll)
Thanks!

2 comments
Then add the humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) right after
I don't even need this code anymore, but I appreciate it