--This is not the whole script but when a character joins, I want there Packages to be removed (Destroyed) from their character.
plr.CharacterAdded:connect(function(char)
char.Sound.LocalSound:Destroy()
--// Removes Packages from characters.
for i,v in pairs(char:GetChildren()) do
if v.ClassName == 'CharacterMesh' then -- The classname should be that..
v:Destroy()
end
end
end)
COMMUNITY QUESTION
Help with Character Packages removing from all characters?
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2 comments
The problem with this script in minor detail. The script is looking for character meshes that don't exist yet. In other words, you need to move your loop to a function and call that function when the character has been added.
Make sure you wait at the top of your function. You might even want to check twice just in case the player was really lagged when he joined.