So the title just says everything. It says that move (bodyposition is actually named move) is not a vaild member of part. Here is the script:
-- locals
local model = script.Parent
local ghost = model.Ghost
local one = model.movetoone
local two = model.movetotwo
------------------------------
--script
one.Transparency = 0
two.Transparency = 0
while true do
ghost.move = one.Position
wait(2)
ghost.move = two.Position
wait(2)
end
-- MOVE IS THE BODYPOSITION AND GHOST IS THE GHOST THAT MOVES

3 comments
Add a wait(1) to the top of the script
Or use the MaxForce to push you to the .Position of one.Position with using vector of course and then do the opposite.
/;yougottols can you explain? what do i have to set the max force to?