I was wondering if parts located in the CurrentCamera would have any effect on the players & the server, or if it would just be client-sided
I am confused because while CurrentCamera is client-side only, it's located in Workspace, which leads me to wonder if it would cause lag on the Server if I were to put ~500 parts in the current camera
I know it would be inefficient to do so, but I'm experimenting with some new things and right now I'm stuck on this
No need for any code, just a simple yes or no answer would work
Thanks, turtle

6 comments
Also note that it is not officially supported by roblox.
Yes, it is not officially supported by roblox and can be removed by them anytime.
Indeed, the only official way to have client only parts -- or any other object, for that matter -- that is not prone to removal is by enabling Workspace.FilteringEnabled and set their Parent to Workspace from the client.
i.e., a Local script.
Okay, thanks for the feedback!
No problem. Always happy to help.