This code is meant to spawn meshes but it just spawns regular 1 by 1 by 1 blocks. what am I doing wrong?
wait(2)
workspace:WaitForChild("PartStorage")
local MeshRandomizer = {1,2} --How every many meshes you have
----Mesh IDs------
local MeshRandomizer1 = "http://www.roblox.com/asset/?id=430070121" --After =, put the ID of the mesh
local MeshRandomizer2 = "http://www.roblox.com/asset/?id=430355436" --Same thing here. You can put as many MeshRandomizers as possible.
while true do
wait(1.5) -- How long in between drops
local part = Instance.new("Part",workspace.PartStorage)
part.BrickColor=script.Parent.Parent.Parent.DropColor.Value
part.Material=script.Parent.Parent.Parent.MaterialValue.Value
local i = math.random(1, #MeshRandomizer) --Sets the random value
local mesh = Instance.new("SpecialMesh",part) --Creates the mesh
if MeshRandomizer[i] == 1 then
mesh.MeshId = MeshRandomizer1
elseif MeshRandomizer[i] == 2 then
mesh.MeshId = MeshRandomizer2
end
local cash = Instance.new("IntValue",part)
cash.Name = "Cash"
cash.Value = 5 -- How much the drops are worth
part.CFrame = script.Parent.Drop.CFrame - Vector3.new(0,1.4,0)
part.FormFactor = "Custom"
part.Size=Vector3.new(1.2, 1.2, 1.2) -- Size of the drops
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
game.Debris:AddItem(part,20) -- How long until the drops expire
end

1 comment
Anyone?