for i,v in pairs(game.Workspace:GetChildren()) do
if v.ClassName == "Part" and part ~= nil then
if (part.Position-v.Position).magnitude <= player.PlayerGui.PaintGui.CurrentColor.Thickness.Value-1 then
local part = v
if canSelectObject(part) then
if Instance.Lock(part) then
part.BrickColor = colorval.Value
Instance.Unlock(part)
end
end
end
end
end
end
I have A LOT of studs all over the map This part of code is causing me a lot of lag, any way to reduce it?
