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How would I go about updating new chats?

Asked by
Thetacah 712 Moderation Voter
7 years ago

Hey folks,

I'm making my own custom chat GUI and was wondering the best way I should go about position/removing lines for the chat UI.

The maximum amount of chat frames at a time is 6. How would I go about removing it and updating the other positions?

The script I currently have is as followed:


local function createUi(...) local tuple={...} if(canChatLimit(tuple[2])) then local frame=Instance.new("Frame") frame.Name="PlayerChatFrame" frame.Transparency=1 frame.Size=UDim2.new(1,0,.15,0) frame.Parent=frame2 local textLabel=Instance.new("TextLabel", frame) textLabel.TextColor3=Color3.new(200,0,0) textLabel.Text=tuple[1]..":" textLabel.Name="PlayerName" textLabel.Size=UDim2.new(.3,0,1,0) textLabel.Position=UDim2.new(0,0,0,0) textLabel.BackgroundTransparency=.7 textLabel.TextStrokeTransparency=0 textLabel.TextStrokeColor3=Color3.new(170,255,0) local stringUI=Instance.new("TextLabel", frame) stringUI.Name="StringUI" stringUI.Text=tuple[2] stringUI.TextColor3=TextColor(tuple[1]) stringUI.Size=UDim2.new(.7,0,1,0) stringUI.Position=UDim2.new(0.3,0,0,0) stringUI.BackgroundTransparency=.7 stringUI.TextStrokeTransparency=0 stringUI.TextStrokeColor3=Color3.new(0,0,0) end end

Cheers!

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You have no events...? alphawolvess 1784 — 7y
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@aplhawolvess, that's not the full script, just the UI creation part. Thetacah 712 — 7y

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