the two main methods of use are either creating multiple decals and using a loop to generate through some type of ''slide'', or simply using sprite-sheets for the purpose of in-game performance. (although, I'm not exactly the best with getting stuff set up to do that) what is a better known method for creating decal animations, like a loading screen icon for example.

3 comments

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Constantly changing the decal in a loop would flash in-between sometimes. If its something like one of the loading icon's with a couple of dots that have different transparencies I would just rotate it.

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You could also have a couple of parts that change decals behind the screen and then are cframed up to the screen when they are to be used.

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those are both helpful, but are you sure there arent any other methods to doing this that may seem more efficient?