It's a LocalScript.
So, basically, I'm trying to have a system whereby I can put some BoolValues inside the LocalScript as Children, and when a player joins, those BoolValues get copied into the player model.
However, it does nothing.
game.Players.PlayerAdded:connect(function(player)
local values = script:GetChildren()
local valueclones = values:Clone()
valueclones.Parent = player.Character
end)

1 comment
try putting it into game.Players:WaitForChild(player.Name) or game.Workspace:WaitForChild(player.Name)