This script basically makes a barrel of a gun(for a tank) to point in the target's position(which is mouse.Hit.p). However, instead of locking onto the tank and pointing where it should, it just disappears. Help?
function move(target) if script.Parent.Parent:findFirstChild("Barrel") then local mp = barrel local dir = (target - mp.Position).unit local pos = mp.Position + (dir*1) if engine:FindFirstChild("WeldBarrel") then local wb = engine.WeldBarrel wb.C0 = CFrame.new(pos, pos + dir) -- this is supposed to make the barrel point towards the mouse, but it just teleports off into the distance. end end end