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I don't know how to make the player move the part?

Asked by 7 years ago

Ok so when a player equips a tool and clicks there parts are made invisible, they get welded to a new part, and they are suppose to fly around with the part. Thing is I don't know if I am missing or doing something wrong, might be something to do with the welding, or I may have to do userinputservice and when they press "w","s",A",d" then to direct a force in that direction. I would appreciate the help!

local tool = script.Parent
local player = game.Players.LocalPlayer
local Mouse = player:GetMouse()
local cam = game.Workspace:WaitForChild("Camera")
local emit = tool:WaitForChild("Emit")

tool.Equipped:connect(function(mouse)
    mouse.Button1Down:connect(function()
        print("Hi")
        local distance = ( player.Character.Torso.Position- Mouse.Hit.p).magnitude
        if distance < 100 then
            if game.Workspace:FindFirstChild("Ball") == nil then
            local part = Instance.new("Part")
            part.Name = "Ball"
            part.Shape = "Ball"
            part.Transparency = 1
            part.CanCollide = false
            part.Parent = game.Workspace
            part.CFrame = player.Character.Torso.CFrame + Vector3.new(0,20,0)
            wait("Good")
            local clone = emit:Clone()
            emit.Parent = game.Players.LocalPlayer.Character.Torso
            print("Better")
            local ball = game.Workspace:WaitForChild("Ball")
            local weld = Instance.new("Weld")
            weld.Parent = script.Parent
                weld.Part0 = game.Workspace:WaitForChild("Ball")
                weld.Part1 = game.Players.LocalPlayer.Character.Torso

            game.Players.LocalPlayer.Character.Torso.Transparency = 1
            game.Players.LocalPlayer.Character.Head.Transparency = 1
            game.Players.LocalPlayer.Character.Head.face.Transparency = 1
            game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
            game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
            game.Players.LocalPlayer.Character["Right Leg"].Transparency = 1
            game.Players.LocalPlayer.Character["Left Leg"].Transparency = 1
            for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
                if v:IsA("Hat") then v.Handle.Transparency = 1

                end
            end

            game.Players.LocalPlayer.Character.Torso.CFrame = part.CFrame
            print("Perfect")
            cam.CameraSubject= game.Workspace:WaitForChild("Ball")
            cam.CameraType = "Follow"

            local force = Instance.new("BodyVelocity")
            force.P = 23
            force.MaxForce = Vector3.new(10000,10000,10000)
            force.Velocity = Vector3.new(5,5,5)
            force.Parent = part


    end
    end
    end)
end)
tool.Unequipped:connect(function()
    game.Workspace:FindFirstChild("Ball"):Remove()

    game.Players.LocalPlayer.Character.Torso.Transparency = 0
            game.Players.LocalPlayer.Character.Head.Transparency = 0
            game.Players.LocalPlayer.Character.Head.face.Transparency = 0
            game.Players.LocalPlayer.Character["Right Arm"].Transparency = 0
            game.Players.LocalPlayer.Character["Left Arm"].Transparency = 0
            game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0
            game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0
            for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
                if v:IsA("Hat") then v.Handle.Transparency = 0

                end
            end

    game.Players.LocalPlayer.Character.Torso:FindFirstChild("Emit"):Remove()
    game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
game.Workspace.CurrentCamera.CameraType = "Custom"

end)
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Too much code to read -.- Perci1 4988 — 7y

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