Alright, so I have a tank and whenever I sit in the seat, the barrel of the tank is supposed to always face the mouse. The problem is however, the whole tank moves with the barrel! FYI - The barrrel is welded to the tank, and if I unwelded the barrel, it would just fall off. How can I make the barrel face my mouse and not the rest of the tank?

This is what I used to face the barrel towards the mouse (and the rest of the tank)

function move(target)-- target is basically the mouse.Target
	if script.Parent.Parent:findFirstChild("Hole") and hole:FindFirstChild("BodyGyro") then
	local mp = hole
	local dir = (target - mp.Position).unit
	local pos = mp.Position + (dir*1)
	mp.BodyGyro.cframe = CFrame.new(pos, pos + dir)
	mp.BodyGyro.maxTorque = Vector3.new(9000,9000,9000)
	end
end

3 comments

1

Use a weld to weld the gun to the tank. Then use the cframe property of the weld to rotate the gun rather than the whole model.

0

thank you so much i forgot you can use the weld CFrame !!

1

No problem