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# How do I set the CFrame of a moving model without affecting the whole thing?

Alright, so I have a tank and whenever I sit in the seat, the barrel of the tank is supposed to always face the mouse. The problem is however, the whole tank moves with the barrel! FYI - The barrrel is welded to the tank, and if I unwelded the barrel, it would just fall off. How can I make the barrel face my mouse and not the rest of the tank?

This is what I used to face the barrel towards the mouse (and the rest of the tank)

function move(target)-- target is basically the mouse.Target
if script.Parent.Parent:findFirstChild("Hole") and hole:FindFirstChild("BodyGyro") then
local mp = hole
local dir = (target - mp.Position).unit
local pos = mp.Position + (dir*1)
mp.BodyGyro.cframe = CFrame.new(pos, pos + dir)
mp.BodyGyro.maxTorque = Vector3.new(9000,9000,9000)
end
end

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Use a weld to weld the gun to the tank. Then use the cframe property of the weld to rotate the gun rather than the whole model. AZDev 572 — 3y
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thank you so much i forgot you can use the weld CFrame !! laughablehaha 489 — 3y
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No problem AZDev 572 — 3y