local Weapons = game.Players.LocalPlayer.Data:WaitForChild("Inventory").Weapons:GetChildren()
number = 0
children = #Weapons
for i = 1, #Weapons do
local new = Instance.new("TextLabel")
new.Parent = script.Parent
new.Position = position + UDim2.new(0,0,0,30)
position = position + UDim2.new(0,0,0,25)
new.Size = UDim2.new(0,200,0,10)
new.ZIndex = 2
new.BackgroundTransparency = 1
new.FontSize = "Size18"
new.Font = "SourceSans"
new.TextXAlignment = "Left"
new.Text = Weapons[i].Name
This is what i dont want it to do
I dont want it to make 2 labels for the same weapon Name
