I am trying to make it easier by making a function that makes textlabels automatically
When I do this they are all together in one position.
local Plr = game.Players.LocalPlayer
local function Cc(Nme, Dsc, Prnt, Pos1)
local t = Instance.new("TextLabel", Prnt)
t.Name = Nme
t.BackgroundTransparency = 0.35
t.BackgroundColor3 = Color3.new(0,0,0)
t.Size = UDim2.new(0,280,0,15)
t.BorderSizePixel = 0
t.TextColor3 = Color3.new(255,255,255)
t.FontSize = Enum.FontSize.Size10
t.TextWrapped = true
t.Text = Dsc
t.Position = UDim2.new(0,7.5,0,0+Pos1)
end
if Plr and Plr.PlayerGui then
if Plr.PlayerGui:FindFirstChild("CommandsInterface") then
game.Debris:AddItem(Plr.PlayerGui["CommandsInterface"],0)
end
local S = Instance.new("ScreenGui", Plr.PlayerGui)
local F = Instance.new("Frame", S)
local Sc = Instance.new("ScrollingFrame", F)
local C = Instance.new("TextButton", F)
S.Name = "CommandsInterface"
F.Size = UDim2.new(0,300,0,300)
F.Position = UDim2.new(0.5,-150,0.5,-150)
F.Active = true
F.Draggable = true
F.BackgroundTransparency = 0.75
F.BorderSizePixel = 3.5
F.BorderColor3 = Color3.new(255,255,255)
F.BackgroundColor3 = Color3.new(0,0,0)
Sc.Size = F.Size
Sc.BackgroundTransparency = 1
Sc.Position = UDim2.new(0,0,0,0)
C.TextColor3 = Color3.new(255,255,255)
C.Font = Enum.Font.Arial
C.FontSize = Enum.FontSize.Size14
C.Position = UDim2.new(0,0,0,0)
C.Text = "X"
C.Size = UDim2.new(0,10,0,10)
C.BackgroundTransparency = 1
Cc("t1", "Shutdown [Owners]",Sc,17)
Cc("t2", "Clean [All]",Sc,17)
Cc("t3", "Fix [All]",Sc,17)
Cc("t4", "Disco [All]",Sc,17)
Cc("t5", "Music 'N' [All]",Sc,17)
C.MouseButton1Down:connect(function()
game.Debris:AddItem(S,0)
end)
end
Please help

3 comments
not an answer, but those are some bad variable names
Variable names dont matter when they are just used in a script ;)
To correct you, variable names do matter, you should never overwrite reserved commands with a variable name