with much sacrifice I managed to get up here on my wall script that break with a shot but now I need help I give a shot only and it disassembles want to leave her toughest how can I do this ? function onHit(part)

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function onHit(part)
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    vX = math.abs(part.Velocity.x - script.Parent.Velocity.x)
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    vY = math.abs(part.Velocity.y - script.Parent.Velocity.y)
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    vZ = math.abs(part.Velocity.z - script.Parent.Velocity.z)
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    totalVelocity = vX + vY + vZ
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    print(totalVelocity)
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    if totalVelocity >= 0.1 then
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        script.Parent.CanCollide = false
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        script.Parent.Sound:play()
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        script.Parent:remove()
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    end
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end
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script.Parent.Touched:connect(onHit)