People, I asked earlier, nobody answered! Please answer this time! I can't remember but in the weld Script was something like arms[1] = falsearm1 think, so how would I weld those fake arms to the head?
falsearms1 & 2 Weld to Head?
2 answers
You set the Part0 of a weld to the head. You set the Part1'of the weld to the fake arm.
Ex.
local char = game.Players.LocalPlayer.Character
local weld = Instance.new('Weld',char.Head)
weld.Part0 = char.Head
weld.Part1 = FAKEARMGOESHERE.
Weld.C0 = CFrame.new(you change these values)
4 comments
thnx, btw, does the Part1 just work for 1 arm? or 2 of them? do I have to put in Part2 for the other arm? cos there are falsearm1 and falsearm2
You can only have one part1 per weld so you better make another weld.
ok, thnx. by the way, what will I change the CFrame.new() to? cos you said in brackets to add something in there...
for FPS I prefer to use R6 real arms this is my local script: ~~~~~~~~~~~~~~~~~ plr = game.Players.LocalPlayer; repeat wait() until plr.Character char = plr.Character m = plr:GetMouse() game["Run Service"].RenderStepped:connect(function() local c = game.Workspace.CurrentCamera char.HumanoidRootPart["RootJoint"].C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y) + 1.
for FPS I prefer to use R6 real arms this is my local script:
plr = game.Players.LocalPlayer;
repeat wait() until plr.Character
char = plr.Character
m = plr:GetMouse()
game["Run Service"].RenderStepped:connect(function()
local c = game.Workspace.CurrentCamera
char.HumanoidRootPart["RootJoint"].C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y) + 1.55,3.15,0)
char.Humanoid.CameraOffset = (char.HumanoidRootPart.CFrame+Vector3.new(0,0,0)):pointToObjectSpace(char.Head.CFrame.p + Vector3.new(0,-1.46,0))
end)
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2 comments
THE HEAD? ARMS ON THE HEAD? What are you making? Also sorry about this random comment, its just I wanna know what you need that for and I can't answer cause I've only used Welds once in a simple script xD
I place my arm welds to my head to create a smoother movement of the arms when I "move the arms" to where I am looking at. The secret is you move the head instead since the camera focus is based on the Humanoid to the Head of it.