repeat wait(1) MOVE.Size = UDim2.new(val, 0,0.125, 0) until MOVE.Size == UDim2.new(1, 0,0.125, 0)
val is a number that is always increasing! Any ideas why it jumps STRAIGHT to 1 (i.e. where it should finish) and carries on getting higher? :(
repeat wait(1) MOVE.Size = UDim2.new(val, 0,0.125, 0) until MOVE.Size == UDim2.new(1, 0,0.125, 0)
val is a number that is always increasing! Any ideas why it jumps STRAIGHT to 1 (i.e. where it should finish) and carries on getting higher? :(
I think what you are looking for is TweenSize.
Try this:
Move:TweenSize(UDim2.new(1, 0,0.125, 0), "Out", "Quad", 1, true)
This discussion is preserved as it was. New answers, comments, and votes are closed.