I have this setup where if an item touches it, it will delete the item (which it now does) and will give you a different item. However it deletes the item but doesn't give you the new item. This is a normal script.
function touch(h)
local player = game.Players:GetPlayerFromCharacter(h.Parent)
if player then
if h.Parent.Name == "Dough" then
local backpack = player:WaitForChild('Backpack')
game.ReplicatedStorage["Raw Sauce and Cheese Pizza"]:Clone().Parent = backpack
print("HAHAHA")
h.Parent:Destroy()
end
end
end
script.Parent.touch.Touched:connect(touch)
