So I'm trying to make the Camera move to a Parts CFrame. Though instead of doing that it just moves 100+ studs away. My game is 99% terrain(Not sure if that helps). Any and all help is welcome.
game:GetService("UserInputService").InputBegan:connect(function(Input)
local Player = game:GetService("Players").LocalPlayer
if
Input.KeyCode == Enum.KeyCode.Q then
script.Parent.TextLabel:Destroy()
Player.Character.Torso.CFrame = workspace.TorsoPos.CFrame
--Camera
workspace.CurrentCamera.CameraSubject = workspace
workspace.CurrentCamera.Focus = workspace.One.CFrame
workspace.CurrentCamera.HeadLocked = false
workspace.CurrentCamera.CFrame = workspace.One.CFrame
game:GetService("StarterPlayer").CameraMode = Enum.CameraMode.Classic
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
end
end)
