Is this how leaderboards is supposed to operate? If I use the "Test Server" and select 2 players, when I update the IntValue of Player1 to 500 dollars, on Player2's screen it still shows 0 dollars for Player1. Is this how it's supposed to work? How can I make it so that it will show other player's values? I thought Roblox does that for us?
here is teh code I use to make the leaderboards
local leaderboardstats = Instance.new("Model", player)
leaderboardstats.Name = "leaderstats"
local moneyz = Instance.new("IntValue")
moneyz.Parent = leaderboardstats
moneyz.Name = "Dollars"

2 comments
Yes I do actually, I was wondering if that was the reason why it was not showing for other players. So, the changes will show, but only if the server issue's the changes yes? If I try editing in the little GUI as the player then it will not update right? I think I got it now.
The client can replicate the position and velocity of any part they have network ownership of (namely their character) and play animations (and set DesiredVelocity/CurrentVelocity of motors), and probably more which I cannot think of off the top of my head