How can I make a part rotate to face the player only on its Y axis? I know there are ways to make a part rotate to face a player, but I am not quite sure how to limit it to only the Y rotation axis.
I could set it manually with CFrame, but then I would have to figure out the math on how to make the object face the player. Any ideas?

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Thanks, I made a few changes and implemented it and it works! But, how would I go about making it look at the camera? I have tried many variations involving the CurrentCamera's CFrame.p, but its producing a weird effect.