for i = v do
game.Workspace.Part.CFrame = CFrame.new(1,0,0)
end
How do I make it so it moves (1,0,0) every time rather then goes there for 50 times.
✓ ANSWER ACCEPTED
How to make an object move 1 stud 50 times?
1 answer
✓ Accepted answer
It does. It just does so instantaneously. Add a wait() to the for loop.
Edit: Just noticed the actual issue (I blame lack of multiline code block :P)
game.Workspace.Part.CFrame = game.Workspace.Part.CFrame * CFrame.new(0, 0, -1)
For local space translation, or
game.Workspace.Part.CFrame = game.Workspace.Part.CFrame + Vector3.new(0, 0, -1)
For world space translation.
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2 comments
But the thing is my script gives it a location right? Or does it not? And where does it go.
I did not read correctly. Oops. I will amend it. In future, put it in a multiline code block