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✓ ANSWER ACCEPTED

OccludeAll isn't working?

My script is having a problem the "OccludeAll" isn't working in studio it doesn't work or ingame when I have a friend follow me it doesn't work the way I want it too... I have the script in the starterGUI and its set as a localscript is that the reason why the OccludeAll isn't working?

game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(c)
c:WaitForChild'Humanoid'.NameOcclusion = "OccludeAll"
end)

local plr = game.Players.LocalPlayer
repeat wait() until plr and plr.Character

local char = plr.Character
local head = char:WaitForChild("Head")
local sg = Instance.new("BillboardGui", char)
sg.StudsOffset = Vector3.new(0,1.5,0)
sg.Size = UDim2.new(1,0,1,0)
sg.Adornee = head

local txt = Instance.new("TextLabel", sg)
txt.BackgroundTransparency = 1
txt.TextColor = BrickColor.random()
txt.Font = "ArialBold"
txt.FontSize = "Size18"
txt.Text = plr.Name -- player name
txt.Size = UDim2.new(1,0,1,0)





1 comment

0

I'm why, hold it, Ima post a fixed script.

1 answer

✓ Accepted answer

Remove the first two lines. You don't need those two events for this local script because of how it's placed. Also, the PlayerAdded event fails when using a local script. You don't need character added whatsoever.

Remove the end)at line 4 at the way down.

Move line 3 after line 9 and change the c in the line of line 3 to char.

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