I want to do the opposite of what local parts do, I want to make it so players can go in a certain area but the parts can not be flung/pushed out by the player, is this possible? If not, just comment and I'll delete this question!
Thanks if you can help, I've tried using velocities and checking if the part goes out to push them back in, but it was extremely glitchy so that's why I want to see if there's an opposite of local parts.

2 comments
I know the first method would work, never tried or thought of it though. I'll also check the second method and let you know the result. Thanks for the help!
When FE is enabled, you can use a local script to put a part into workspace and it'll be a local part.