I made a kill-from-behind script that welds yourself to the victim. The problem is, that after I make the victim die, the person welded to him dies as well! I even made sure the weld was destroyed before killing the victim. Here is my script:
mouse = plr:GetMouse()
target = mouse.Target
local backweld = Instance.new("Weld",plr.Character.Torso")
backweld.Part0 = plr.Character.Torso
backweld.Part1 = target.Parent.Torso
backweld.C0 = CFrame.new(0,0,-1)
game.Debris:AddItem(target.Parent.Torso,5)
game.Debris:AddItem(backweld, 1.5)
wait(1.5)
wait(1)
target.Parent.Humanoid.Health = 0
