for _, player in pairs(game.Workspace:WaitForChild():IsA("Model")) do
if player.Humanoid and player.Animate and player.Health and player.Sound and player.Pants and player.Shirt and player["Body Colors"] then
player["Body Colors"]:destroy()
player.Shirt:destroy()
player.Pants:destroy()
player:WaitForChild():IsA("Hat"):destroy()
player.Head.Color = BrickColor.new(Color3.fromRGB(255,255,255))
player.Torso.Color = BrickColor.new(Color3.fromRGB(255,255,255))
player["Left Arm"].BrickColor = BrickColor.new(Color3.fromRGB(255,255,255))
player["Right Arm"].BrickColor = BrickColor.new(Color3.fromRGB(255,255,255))
player["Left Leg"].BrickColor = BrickColor.new(Color3.fromRGB(255,255,255))
player["Right Leg"].BrickColor = BrickColor.new(Color3.fromRGB(255,255,255))
end
end
"Argument 1 missing or nil"
"Stack Begin"
"Script 'Players.Player1.PlayerGui.CharacterCustomizerTest', Line 1"
"Stack End"
Does this mean I can't call for children in the workspace that are models?

2 comments
Any way to make this work in studio and in-game so I can continue coding a future part?
Also, the reason why I used IsA() is because I heard it could search for a child with a specific class name. I didn't realize it only returned a bool value. Must be I do need to research further.