Im trying to make a Developer Product that Puts a hat on the player once purchased. The problem is with the Purchase not the hat as im positive the hat works.
MarketplaceService = game:GetService("MarketplaceService")
function MarketplaceService.ProcessReceipt(receiptInfo)
local player = receiptInfo.PlayerId
if script.Parent.Parent.Parent.Parent.Parent.Parent.PlayerId == receiptInfo.PlayerId then
if receiptInfo.ProductId == ######### then
script.Parent.Parent.val = true
return Enum.ProductPurchaseDecision.PurchaseGranted
end
end
end
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script.Parent.val.Changed:connect(function ()
if script.Parent.val.Value == true then
local hatId = #########
local hat = game:GetService("InsertService"):LoadAsset(hatId):GetChildren()[1]
hat.Parent = script.Parent.Parent.Parent.Parent.Parent.Character
end
end)
