I heard that if you weld the arms to the head and add a head moving with cursor script, then it will look up and down, so I want to know, how would I properly type the script?
COMMUNITY QUESTION
FakeArms to Head Weld?
2 answers
for FPS I prefer to use R6 real arms this is my local script:
plr = game.Players.LocalPlayer;
repeat wait() until plr.Character
char = plr.Character
m = plr:GetMouse()
game["Run Service"].RenderStepped:connect(function()
local c = game.Workspace.CurrentCamera
char.HumanoidRootPart["RootJoint"].C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.asin((m.Origin.p - m.Hit.p).unit.y) + 1.55,3.15,0)
char.Humanoid.CameraOffset = (char.HumanoidRootPart.CFrame+Vector3.new(0,0,0)):pointToObjectSpace(char.Head.CFrame.p + Vector3.new(0,-1.46,0))
end)
guys, yas all know am useless! look what I tried!
local function weldBetween(a, b, c)
local weld = Instance.new("ManualWeld")
weld.falsearm1 = a
weld.Head = b
weld.falsearm2 = c
weld.C0 = CFrame.new()
weld.C1 = b.CFrame:inverse() * a.CFrame * c.CFrame
weld.C2 = CFrame.new()
weld.Parent = b
return weld;
end
plz help me guys!
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2 comments
come on guys!!!!!!!!!!!!!!!!!!!!! Answer! Please!!!
ok