there are a large amount of math functions, I know, that at least one of which would probably be useful to help here. But I don't know which one that is, and, after trying for a little bit I can't really figure out how to do this. I have been using CFrame.Angles() to work with changing the lookvector, but all that really gets me is changing the direction it is facing to random positions. I feel like there's an obvious solution, but I guess I can't figure out what that solution is.
What is the most common, or best way to change a part's lookVector so that it faces a specific position in 3D space?
