I would love to have a music script that doesn't loop every time someone dies ingame, but have been pretty unsuccessful. Any suggestions?
--Script made by OpticUniversse in collaboration with Optic Studios
local sound = game.Workspace.Sound
local soundTable =
{316140510, 438917260, 467369212, 399781334, 425341748, 473452993, 491118865, 461736208}
while true do
for i = 1, #soundTable do
sound.SoundId = "rbxassetid://"..soundTable[i]
sound:Play() --hit play
sound.Ended:wait()
wait(1)
end
end

1 comment
Could you explain a little more?