EDIT: So I believe that somewhere where i passed the CurrentCard variable through the fire function, i messed up. But im not sure where and how.
--Local Script
parent:WaitForChild("Confirm").MouseButton1Click:connect(function() -- Confirm button
if Role == "Czar" then
if PlayerPicking == false and confirmed == false then
-- Code dis
end
else
if PlayerPicking == true and confirmed == false and CurrentCard then
local CardText = CurrentCard.Text
print(CurrentCard) --Its not nil here yet
game.ReplicatedStorage.SelectorConfirm:FireServer(Player,CurrentCard, CardText) -- possible point of mistake
CurrentCard.Visible = false
confirmed = true
end
end
--Server Script
PickedRoundCards = {}
for i, player in pairs(PlayingPlayers) do
game.ReplicatedStorage.SelectorConfirm.OnServerEvent:connect(function(Player,CurrentCard, CardText)
print(CurrentCard) -- its nil here??????
table.insert(PickedRoundCards,CurrentCard)
game.ReplicatedStorage.AddTurnedOverCard:FireAllClients(PickedRoundCards,CurrentCard)
end)
end
Extra code:
local CardSelected = false
local LastCard = nil
for i, card in pairs(parent:WaitForChild("PersonalCards"):GetChildren()) do -- Card Click function
card.MouseButton1Click:connect(function()
CardSelected = true
CurrentCard = card
if LastCard ~= CurrentCard or nil then
if LastCard ~= nil then
LastCard:TweenSizeAndPosition(UDim2.new(LastCard.Size.X.Scale-.01,0,LastCard.Size.Y.Scale-.01,0),UDim2.new(LastCard.Position.X.Scale+.005,0,LastCard.Position.Y.Scale+.005,0),"InOut","Linear",.1,true)
end
card:TweenSizeAndPosition(UDim2.new(card.Size.X.Scale+.01,0,card.Size.Y.Scale+.01,0),UDim2.new(card.Position.X.Scale-.005,0,card.Position.Y.Scale-.005,0),"InOut","Linear",.1,true)
LastCard = card
print(CurrentCard)
end
end)
end
game.ReplicatedStorage.AddTurnedOverCard.OnClientEvent:connect(function(PickedRoundCards)
local CardOwner = CurrentCard.Parent.Parent.Parent.Parent -- Line where it errors
local CardClone = CurrentCard:Clone()
CardClone.Parent = script.Parent.Background
CardClone.Name = CardOwner.Name
CardClone.Size = UDim2.new(.102,0,.278,0)

6 comments
I do not see CurrentCard defined anywhere..
I didnt define it locally since i use it in the code later on
What do you mean? Just show us the entire code so we can figure it out, and fix the problem. Always include relevant code (not just where the error is situated).
If you define a local at the top of all of your code, it will be the equivalent of global, and it will also be defined properly, because global variables can confuse Lua sometimes. Where is the code that sets CurrentCard? That's where the problem is.
Well i went and defined CurrentCard at the top but its still showing an error that its nil on some clients