I'm working with dialog's, but the quest I want it to be able to have it so when you click on a certain dialog option, the next time you open there will be a new dialog choice instead of the first. I'm just trying to make a simple quest where you help the NPC find something, and when you find it and return it to the NPC, it's removed and you either get paid (money.Value = money.Value + 100 -- Whatever value of payment money) or you get a new tool into your backpack.

Thanks