I tried to make a save script but it doesn't work. Can you guys spot anything wrong with it?
game.Players.PlayerRemoving:connect(function(p)
if p:findFirstChild("Candies") then
p:SaveInstance("SavedStatPNum1339"..tostring(game.PlaceId),p.Candies)
end
end)
game.Players.PlayerAdded:connect(function(p)
for k = 1, 60, 0.03 do
wait()
if p:findFirstChild("Candies") and p.DataReady then break end
end
local Loaded = nil
if p:findFirstChild("Candies") and pcall(function() Loaded = p:LoadInstance("SavedStatPNum1339"..tostring(game.PlaceId)) end) then
for j, v in pairs(Loaded:GetChildren()) do
pcall(function() p.Candies[v.Name].Value = v.Value end)
end
end
end)

2 comments
You're using deprecated functions (save and load instance). Do not use data persitance, use datastores.
:P But I want to save models ;-;